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Haustblot - A Norse Harvest Festival









Site Opens: Friday, September 22, 2023 at 2:00 P.M.

Site Closes: Sunday, September 24, 2023 at noon 



Camp Sinawa

9113 Sinawa Road

Valders, WI 54245

Sinewa Picture.jpg
Camp Sinewa Map.jpg

All old and new friends, please heed our call, and we’ll all join together and celebrate Fall!
This beautiful site is a great place to camp, and go Viking hiking! If it’s not too cold and damp.
Come be our guest in a tent or a cabin. There’ll be a grand feast, some classes, and gamin’!
We have lots of space to fight and fling arrows. So come out and join with some fine Viking fellows!

Friday September 22, 2023

Site Opens at 2:00 pm

Gate Opens at 2:00 pm to 9:00 pm

Saturday September 23, 2023

Gate Opens at 9:00 AM to 3:00 pm

Northshield Court   4:30pm

Feast 6:00 pm or right after court

Sunday September 24, 2023

Site closes at 11:00 am


Pre-Registration closes September 8th, 2023

Pre-Registration Event Form


NOTE: All prices are for the entire weekend.
Cabins and bunkhouse are sold out: You must bring your own pillows, sheets and blankets.
There are new bathroom and shower facilities on site.
Cabins have electricity, but only the bunk house has plumbing.


Site Fees, please preregister:
Adult: $20
Adult Member: $15
Children 5-17: $10
Children 0-5: Free
Family Cap $55

Family Cap with Adult Members $45


Saturday Night Feast Fee  (Age 11 and older) $20

Saturday Night Feast Fee  (Age 10 and under) $10

Tent Camping additional $10 per tent


$10 charge to merchant and any additional merchant tents will incur the $10 tent fee. There is no indoor merchant space.  Please fill out the pre-registration form and a merchant form will be emailed to you.

Breakfast Saturday


Coffee and a small breakfast

More to come.

Apple cider (non-alcoholic)
Honey water (non-alcoholic)

1st course
Rye bread, butter, smoked salmon, fresh herbed cheese, mustard eggs, fresh fruits, nuts, berries, and jam.

2nd course
Stewed chicken, wheat berry pottage with kale and mushroom, buttered m, roasted seasonal vegetables 

3rd course
Roast pork, vinegar sauce, berry sauce, stewed apples and onions, braised cabbage with bacon and leek, flat beans with mint

Steel cut oats with honey, apples, dried blueberries, toasted hazelnuts, and cream

Martial Activaties

Heavy Weapons

Saturday September 23rd 9:00 AM to 3:30 PM

Authorization and Inspection starting at 9:00 AM

Tourney Starting at 10:00AM

    Baronial Championship of Caer Anterth Mawr

Those fighters that are outside the Barony or not interested in taking the champions position will wear a blue sticker and those who are competing for the title will wear a green sticker. The fighting will be a round robin with sword and shield. However a green wearing contestant may put a handicap on a blue wearing contestant. Should "Green" lose a fight (whether they lost to a blue or green opponent) they may apply a 2nd handicap on they're next blue opponent. A 2nd loss they may apply a 3rd handicap and so on. Fights between green fighters are performed normally without handicaps. 
1st handicap:  Blue must use a buckler rather than a shield.
2nd: Blue must win 2 out of 3 with buckler and sword, Green only 1 out of 3.
3rd: Blue fights single sword.
4th: Blue must win 2 out of 3 with single sword, green only 1 out of 3.
5th: Blue must fight off hand.
6th: Blue must win 2 out of 3 with off hand, green only 1 out of 3.
7th: Blue fights from knees off hand.
8th: Blue must win 2 out of 3 from knees with off hand, green only 1 out of 3. 
If there are less than 8 fighting it will be twice around the Robin. Green fighter with the most victories wins.

The second tourney will be a bring your best in four round robin pools.

Round 1 - This will be for fighters with no fighting awards.  The winner will be advanced to round 2.

Round 2 - This will be for fighters who's highest level fighting award is for an AOA level Fighter.  The winner will advance to round 3.

Round 3 - This will be for fighters who's highest level fighting award is a grant level award.  The winner will advance to round 4.

Round 4 - This will be for Knight level fights.

Pickups and/or Melee based on combatants choice

Light Weapons

9:00 to 9:45 Suit up/pick ups/Authorizations

9:45 to 11:00 Tournament/Melee 1 –

           Tournament – Round robin

           Melee- capture the flag rez battle

11:00 to 12:15 Tournament/Melee 2 -   

            Tournament – Single elimination bracket

            Melee- capture the flag rez battle

12:15 to 12:55 Lunch/pick ups/Authorizations

12:55 to 14:15 Ship Boarding Melee

            Two even teams

            One defender and offender

            Defender wants to defend the ship and its plunder

            Offender want to take the ship and its plunder

            (Thinking of 1 rez per side per battle depending on size)

            Offenders get to place (3) 18-24 inch wide planks as they see fit.

                        -I’ll need to test out the size.

                        -If we can I would like to use rubber band guns.

14:15 to 15:30 Melee or melee practice if we have time

            I’m thinking of just a standard field battle or 5 person teams.


*C&T may be done in a Tournament if C&T marshals are present and combatants are authorized.

** Marshal in Charge side quest get authorized in C&T.

Archery and Thrown Weapons

Friday- September 22

After range set-up and subject to marshal availability, inspections and open practice.

 Saturday- September 23

9 am- Inspections and warm-ups

 10 am- Inter-Kingdom Archery Competition (IKAC)

2 ends of 6 arrows untimed at 40, 30, and 20 yards each, and 2 ends of 30-second timed rounds at 40, 30, and 20 yards.

 11 am- Norse Skein Shoot

Each archer is given an equal length of string (3-4 feet). Each archer shoots 3 arrows per end, from 20 yards, wrapping the string around the grouping and cut off. The excess string is the archer's life line in the next end. The archer is eliminated if they cannot wrap their string around the grouping. The ends continue until most or all archers are eliminated. The person with the longest string at the end wins.

 12 pm- Lunch Break

 1 pm- Iðunn's Apple Shoot

Iðunn, the Norse goddess of apples and youth, was famed for her golden apples that could restore youth with a single bite. But watch out for the poisonous red apples. A single bite will cause one to faint onto death.

 From 20 yards, archers will shoot six arrows at the target.  Iðunn's golden apples are worth 5 points. But remember, a single bite restores youth. Only one arrow per archer per golden apple will receive 5 points, any additional arrows are 0 points. So the archer will want to shoot at multiple apples for higher scores.  

 The poisonous red apples are worth -3 points. But remember, a single bite will kill. Only one arrow per archer per red apple will lose 3 points, any additional arrows are 0 points, because the red apple already "killed" you with the first arrow.  

 The green apples are ordinary apples that are healthy to eat. They are worth 1 point per arrow per archer. Multiple arrows count.

 3 pm- Wand Shoot

Shooting at pool noodles from 20 yards. 



Contact the Event Steward and Staff

Event Stewards:

Baroness Sofonisba Vespasiana Gabrielli, OL, OP (Dawn Gundlach)
Call before 9 PM (920) 222-1585
Baroness Tatiana Marana Melville, OP (Tonia Heng)
Call before 10 PM (414) 218-1589

Armored Combat Marshal in Charge: Sir Geoffrey de la Brugge, OP (Mike Heng)
ll before 9PM (414) 218-8327

Rapier Marshal in Charge: Arthur Angus (Chris Witry)


Thrown Weapons / Archery Marshal: The Honorable Lord Arnbjørn Karlsson (Wesley Adams II)

Class and Artisan Row Coordinator:  Lady Cella di Bramante

(Michelle M. Schleis)

Call before 9PM (920) 265-5962

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